↓ Transcript
37. Twelve GP
Teaser: In which the Captain and Cheryl discuss the likelihood of finding twelve GP, which is largely dependent on circumstance.
TAVERN INTERIOR Captain, Ranger, Cheryl, Terry
[FRAME 1]
Cheryl: Why were you trying to leave town anyway? Do you know where the Hero went?
Captain: Doesn't matter, he already sold the armour.
[FRAME 2]
Ranger: But the merchant won't give it back unless I pay him twelve GP.
Cheryl: TWELVE?! I've never even SEEN that much money!
[FRAME 3]
Captain: Nobody has, except our friend the Ranger here.
Ranger: The Hero got more than twelve GP fighting monsters in one day.
[FRAME 4]
Cheryl: So if you had your armour, you could afford to buy your armour, but then you wouldn't need to, because you'd have it.
Cheryl: Boy, it's a real day for conundrums.
Teaser: In which the Captain and Cheryl discuss the likelihood of finding twelve GP, which is largely dependent on circumstance.
TAVERN INTERIOR Captain, Ranger, Cheryl, Terry
[FRAME 1]
Cheryl: Why were you trying to leave town anyway? Do you know where the Hero went?
Captain: Doesn't matter, he already sold the armour.
[FRAME 2]
Ranger: But the merchant won't give it back unless I pay him twelve GP.
Cheryl: TWELVE?! I've never even SEEN that much money!
[FRAME 3]
Captain: Nobody has, except our friend the Ranger here.
Ranger: The Hero got more than twelve GP fighting monsters in one day.
[FRAME 4]
Cheryl: So if you had your armour, you could afford to buy your armour, but then you wouldn't need to, because you'd have it.
Cheryl: Boy, it's a real day for conundrums.